Tuesday, May 19, 2009

Mark of Justice

Okay, so head to Seelie Castle located at 43,55 in the FP.

Find the shapeshifted sidhe, he's trackable. Be vis, might have to be evil (I was in the -'s when I triggered him)

Once he triggers:

A shapeshifted sidhe grabs you by the wrist and pulls you close.
'You need to help me, .' a shapeshifted sidhe says to you. 'I was reassigned to a mission here from Eanoss Azelmar by Kardon Gorlac, and it's not going well.
'A shapeshifted sidhe says to you, 'You look pureblooded enough, I trust you, and you might be my only chance for achievement at this juncture.'
A shapeshifted sidhe says to you, 'Without going into too many details, I have been tasked with eliminating the primary threat to our goals that Sandoval possesses: Hetharin the merciless.''He is rumored to have acquired new weapons that we fear he might use against us, or worse yet, start discovering things with...' a shapeshifted sidhe says to you.
'Like Cavhfail Keep.''I need you to acquire some items for me, so I can construct a weapon of equal strength and similar function, to nullify his advantage.' a shapeshifted sidhe says to you.
'If you can get me the raw materials, I can likely lure him into risking his own unfinished weapons, where we might be able to take him out.''I'm trying to stay undercover, though.' a shapeshifted sidhe says to you.
'Maintain carrier pigeon silence, except to give me the items.''I need eight fresh Necronomicons, eight fresh sacrificial cult kris, four fresh giant bloody tooths, and three fresh demon claws.' a shapeshifted sidhe says to you.
A shapeshifted sidhe shoves you the other direction.
While everyone is looking the other way, a shapeshifted sidhe covertly adjusts his false beard.

Sacrificial cult kris comes from Avarice,The High Priest of Dracco
Giant bloody tooth comes from Hellbent,Tyrannosaurus Rex
Demon claw come from Atlantis,The Deepspawn Protector
Necronomicon comes from the librarian in Arcane.

All of these come from CPK.
Fresh means: ' Ideally, you should bring me all of the pieces within forty standard Alyrian days of obtaining them.'

Tavern of the Boars - Queen Bee

In the northwest side of the tavern is a Vine-Covered Gazebo (NPK). Search for an up into a level-120-maximum area (NPK and LPK). It's a twisty maze of bees. Irate bees will aggro, and worker bees will form. It's a great place to level with a friendly dracon or flamewind, as bees are plentiful and give max xp until late into 2nd class.

To get to the queen bee from the up, go 4s e n s. Stop and prepare one room before entering. The drone bees and queen bees aggro quickily, are no-flee, and hit rather hard. A minimum of two or three well-equipped 120s, and a handful of calm herbs are recommended for this run. Upon entering the room, have everyone not fighting the queen bee calm and kill queen.

The queen occasionally drops a woven crown (level 125 helm, sanctuary). The drones often drop sharpened honey-covered sticks (level 117 lance).

Emperor's Crossroads

Two rare end-of-third-class weapons can be found at Emperor's Crossroads, the inn on the road between Sigil and Diocletian. Available are a tainted holy halberd (level 175) and a seraphic dart (level 180). Both can be obtained from Verna, who is behind a locked door upstairs in the inn.

Verna often pops with a dart and obtaining a key to her room is straightforward. From the inn entrance, w 3n will take you to a young serving boy outside a private dining room. Attempting to enter this room gets you kicked out:

'Out, riff-raff.' an extremely wealthy noble says. 'Out!'

The key is to be rich. Bring atleast 100k gold with you, and you'll be invited to sit. Do so, and a serving boy will enter. Sayto him "room key" and he'll offer you the chambermaid's key for 20k. Pay him and he coughs up the key.

You can go kill Verna upstairs now for the seraphic dart, but if you want a tainted holy halberd there's one more step to take. In the southwest corner of the room is a fey rogue. Spam in and out until you catch him stealing from you. Immediately attack him, he'll stop combat and give you a Key of Mirach in return for not killing him.

Upstairs, go all south and unlock west to find Verna. She'll demand that you hand over the Key of Mirach as using it would be dangerous. So, wear and use the key. She'll become possessed, pull a halberd out from under the bed and aggro you. Kill her once, and she'll claim to be unpossessed. If you want the halberd, quickly attack her and kill her again. If not, she'll sac the halberd and re-wear her usual seraphic dart.

Friday, May 15, 2009

Mark of Temperance

Find the drunkard that repops at bars throughout Alyria. Common locations are the Perplexed Otter in Rune, the Orc Death Tavern in Lowangen, and the Sailor's Haven in Tellerium. Spam in and out until he triggers a fight. Calm with herbs or spells when he's at agony, while you're still at or near full health. (This may be tough in Tellerium.) If he tells you that you fight like a girl, you're likely not at high enough health. Restricted to 120+.

Multiple people can get the mark off the same drunkard. He won't aggro until he's at full health, so just heal him up after calming and he's good to go for round two.

Friday, May 8, 2009

Mark of Witchcraft

This is a guide for the Dilapidated Pyramid second-class run. It requires a form of 4 or so with a hefty tank, several healers, a lock picker (no other form of open lock works), detect illusion for everyone, and some form of dispel area. Calm, cure poison, bard slow, and HE are very helpful as well.

From the SAFE, go 2n ne nw e into the NPK "A Dead End". Dig for a SW exit. The room is solitary CPK. Kill the mob inside and collect the spirit.

From the NPK, go w se e n nw w e (or from SAFE, go 2n ne e n nw w e). Kill the animated gargoyle (noflee, blocks exit up) and bash/pick the up exit. All the rooms on the second floor are NPK dizzy, and any room that isn't NPK leads to the lower level of the pyramid. Go up, se, e and give the spirit of the servant to the distressed queen. She will tell you about ressurecting herself then leave north. Search for east exit and follow.

The wizard at the end of the tunnel isn't aggro, but he summons elementals and the room is CPK, so be careful. Once you kill him, take his spirit and return back to the beginning of the tunnel and go north. Give the spirit to the queen for another monologue and a key to the up. Unlock up and follow.

This third floor is 4 empty non-pk rooms. Go west and kill the phantom. When he is dead, have everyone in the party use detect illusion and go north. Follow the underground tunnel west, all south, and east. Each room is underwater NPK and spawns noflee skeletal fish/sharks. At the end of the tunnel is a pick-only door to the east. The room right before the door is high-regen, so keep that in mind if you need to flee from the guardian. The next room is an underwater CPK with the guardian in it. The guardian is the hardest mob on this run, and you will probably need to flee/heal several times. After he dies, the spirit will come out, does a little mojo with the spirit of a child, and then drops. Take it. The key on the corpse of the guardian opens the east room. Make sure the person holding key is last into the room: when the person holding the key enters the room, everyone is teleported to the top of the pyramid.

At the CPK top, make sure to prepare before giving the last spirit to the queen. The down is the exit to the beginning of the pyramid, so don't do that. When you give her the last spirit, she goes all emo, and then the real mob comes out. She only aggros once, so calm and spell her up. She casts some wicked spells, but she shouldn't be any more difficult than the guardian. The last person who kills her gets the mark. Go down when done.

If you have all three gems (from Setka, the wizard and the Queen), the treasure collector will ask you to trade for an item. Sayto collector yes for some nice palladium gear. If all members of the group need the mark, you have to do the entire run again.

Credit: Aidan

Sunday, May 3, 2009

Mark of Servility

Servility Can be Completed in one of two ways. Either one can find the evergreen druid during its super random, and maybe reboot only repop. Or one can go to Vospire, or Diocletian and find the Dignitary, or "Ambassador" there, upon attacking him and getting him to low hp, he will transform into a Moon imp. Here is where it is handy to have a friend near the Sigil Worldgate when you attack this imp. The friend should be able to run into the worldgate when you say its been sent running, and search for, or dig for a doorknob. Take this doorknob to sigil, to the room called Heartstone Northish of Sigil recall, where you see the strange outline of the door, and Use it. This will open the way to the moon, where the evergreen druid goes when its given the plant. This place is all filled with PK, one should be very carefull in here.