Showing posts with label priest. Show all posts
Showing posts with label priest. Show all posts

Wednesday, December 10, 2008

Maradas High Priest

From a Dark Entryway of the Maradas Temple you will need to locate a Priest of Dira that has a temple key. You can check all the other priests to make sure no more keys are around if you wish to have a bit more assurance that nobody will try to follow you into the temple PK areas. Once you have the key you will need to find the southwestern locked doors. Unlock one and enter. You can lock the door behind yourself if you want, the temple key has many uses so don't worry too much about whether or not it will break. Once inside you will need to go down. (Here is where it gets tricky because of no-magic dizzy rooms.) You may have a difficult time doing this, but you will need to go one room northeast, one room west, and one room northeast again. The sapphire key should repop on the floor in this room. Take the key and go back one room southwest, one room east, and one room southwest again. Move back up to the main level of the temple and then go south (*Note, unlock the door if it is locked. Don't bother to relock it unless you're feeling paranoid.) Move south one room and then southeast one room. Turn east three rooms and one more northeast. Unlock the north door with the sapphire key and move north. Relock the south and move one room down. (Again you may have some trouble following the path because of the no-magic dizzy rooms.) Go one room northwest, one room east, and one room northwest again. Use the temple key to unlock the invisible west door. (*Note, prepare yourself for CPK if you're worried about anyone trying to PK you.) Move west one room and then north one more room. (The northeast, northwest, southeast, and southwest corners of this chamber as well as the central room are all CPK. The north, south, east, and west rooms are all no-magic NPK dizzy rooms. You will need to go east (through the wall) to an NPK dizzy room that appears to have no exits. Head north and you should find yourself at a Holy Sanctuary of Maradas. (This is a safe room. Also note that if you can track it is easiest to find this room if you track a carrion crawler. Another thing to note is that once you have gotten to this room you will not be able to go back the way you came in.) From the Holy Sanctuary of Maradas go one room south, one room southeast, one more room south, and one room southwest. Then go one more room south, and one room east to find the Altar to Maradas where the High Priest of Maradas should be. (He's not very powerful but he does summon elementals.) Dispel him, and then spell him up. (Flash bombs make the elementals easier to deal with as the flash bomb can blind all the elementals at the same time rather than having to use your spell points to blind them individually.) When you are ready to leave the area you can recall from the Altar to Maradas or use gohall.

Ithrilis High Priest

From the Gates of the Ithrilis Temple go two rooms south and one room west. Go south into the Pool of Faith and locate a sea serpent. Kill the sea serpent to get the porcelain key and go back north out of the pool. From the Lobby of the Ithrilis Temple go three rooms east and prepare yourself for underwater CPK. (You will want to be levitating at least. Underwater breathing helps but isn't necessary if you move quickly.) Go one room northeast and then down. Move six rooms south, and six more west, then go two more rooms north. (*Note, you can change back into normal gear as there won't be any more CPK.) Go three rooms east and then one room south. Move one room east (through the wall) and you will find yourself in a dizzy NPK hallway. (Using scan will help you determine how far you are from the doors in this hallway. As it is underwater you will want to get through as quickly as you can.) Open the first door and keep going north to the second door which you will need to unlock with the porcelain key. Open that door and once you get through you won't be in PK anymore. You should find yourself on a Small Landing. From here you will need to go two rooms west and one room north to find the High Priest of Ithrilis. Once you are finished in the area go one room south, two rooms west, and down. You should then find yourself Before the Mighty Fountain of Life.

Dira High Priest

Go to Xaventry and locate the Entrance of the Dira Temple. You should find a stone golem there. Kill the golem for the obsidian key. Next you will need to locate one of the Dira Priests that wander around the outer and inner parts of the temple. (They sometimes hang around safe rooms.) You will need to kill the priest for the ceramic key or steal it from them, your choice. After you have both keys go back to the Entrance of the Dira Temple where you killed the stone golem and move seven rooms south and one west to find a locked door north. Unlock the door with the obsidian key. Go north and up to the Top of the Stone Pillar. Move east one room and then three rooms north to find the second locked door. Unlock the north door with the ceramic key. (Prepare yourself for CPK at this point and remember that you will need to be levitating.) Move north and you should be teleported after a few moments into a dizzy CPK room. You will need to move around the rooms until you can locate the room named "Sorrow". Wait in this room and you should be teleported again after a few moments into an NPK room named Nirvana. Move one room west and you should find the Dira High Priest. (Most of this area is no-magic with the exception of a single CPK room.) From the Secluded Shrine of Dira where the Dira High Priest is located you will need to go one room east. Turn northwest one room and then southwest one room. Go one more room west and one room south to find the CPK room where you can cast magic. (This room is where you will need to go to heal yourself or cast any other spells if you need to, but remember that it is a CPK room so be careful if anyone else is in the area so as not to be CPK'd.) The Dira High Priest is not particularly hard to kill just attack normally and flee when you need to heal and run to the CPK room quickly, heal up, and return to beat on the High Priest some more until he's dead. Once the Dira High Priest is dead and/or you are finished in the area you can leave by going one room east from the Secluded Shrine of Dira. Turn northwest one room and southwest one room. Then move three rooms west to the Room of Air Flow. From this room go one room southeast and one room northeast. You should find yourself back in Xaventry. You can move seven rooms east to get outside to the wilds.