Wednesday, December 10, 2008

Dira High Priest

Go to Xaventry and locate the Entrance of the Dira Temple. You should find a stone golem there. Kill the golem for the obsidian key. Next you will need to locate one of the Dira Priests that wander around the outer and inner parts of the temple. (They sometimes hang around safe rooms.) You will need to kill the priest for the ceramic key or steal it from them, your choice. After you have both keys go back to the Entrance of the Dira Temple where you killed the stone golem and move seven rooms south and one west to find a locked door north. Unlock the door with the obsidian key. Go north and up to the Top of the Stone Pillar. Move east one room and then three rooms north to find the second locked door. Unlock the north door with the ceramic key. (Prepare yourself for CPK at this point and remember that you will need to be levitating.) Move north and you should be teleported after a few moments into a dizzy CPK room. You will need to move around the rooms until you can locate the room named "Sorrow". Wait in this room and you should be teleported again after a few moments into an NPK room named Nirvana. Move one room west and you should find the Dira High Priest. (Most of this area is no-magic with the exception of a single CPK room.) From the Secluded Shrine of Dira where the Dira High Priest is located you will need to go one room east. Turn northwest one room and then southwest one room. Go one more room west and one room south to find the CPK room where you can cast magic. (This room is where you will need to go to heal yourself or cast any other spells if you need to, but remember that it is a CPK room so be careful if anyone else is in the area so as not to be CPK'd.) The Dira High Priest is not particularly hard to kill just attack normally and flee when you need to heal and run to the CPK room quickly, heal up, and return to beat on the High Priest some more until he's dead. Once the Dira High Priest is dead and/or you are finished in the area you can leave by going one room east from the Secluded Shrine of Dira. Turn northwest one room and southwest one room. Then move three rooms west to the Room of Air Flow. From this room go one room southeast and one room northeast. You should find yourself back in Xaventry. You can move seven rooms east to get outside to the wilds.

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