Wednesday, December 10, 2008

Gath High Priestess

From Before the Mighty Fountain of Life go one room north, three east, twelve north, one more east, and two rooms northeast. Kill the burly guard for an iron gate key. Unlock the east and move one room east, two south, one southeast, three east, two northeast, and one north. Search in this room and open the east that gets revealed. Go one room east, one down, two west and wait at the dizzy room to be teleported. You should be teleported to a Damnation area. This area has a series of dizzy rooms all named "Damnation". They are all silenced rooms and NPK. Generally the best strategy is to just try spamming a direction towards any of the corners of the area. NW, SW, NE, SE. They are all named "Above a Fiery Abyss". All the corners will teleport you further into an NPK room named "Hall of Gath". Kill all the "fire-breathing salamanders" in that room, and in the room to the north and east of it. Also kill the "robed followers of Gath" in the east room. The High Priestess of Gath should be one room west of the room named "Hall of Gath". (The reason that you need to kill all the salamanders and robed followers is so that they won't walk into the room east of the High Priestess of Gath which is a private room and would prevent you from fleeing from the Priestess of Gath. Also note that the "Sacred Chapel of Gath" which is the High Priestess of Gath's room is CPK and also private so only one person at a time will be able to attack her.) The High Priestess of Gath is not aggro so you can cast calm when you get low on hit points if you need to. You can dispel her with a weapon if you want. She's not too hard to kill. You can also use a toy soldier for extra damage if you choose. You can also spell her up quite easily with curse, weaken, plague, poison, web, and faerie fire. She deals bash damage and casts spells like plague, poison, tremor, harm, and blindness. Just spell her up and heal yourself and/or cure poison/plague during combat or you can cast calm cure poison/plague and heal. This way you won't end up without spell points in the middle or at the end of combat. (Enervation does not work on the High Priestess of Gath.) Pretty much every other type of damage does work though. If you can't walk out because of salamanders blocking the way out you will not be able to use Word of Recall, home recall, gohall, or a puzzle box to get out. You can however use a featureless white cube or a black moonstone to get out if you are trapped at the "Sacred Chapel of Gath". If you're not trapped in you can just walk east one room and then north one room and go up to use one of the portals to get out. Or you can go one room east and then one room south to a safe room where the Gath Temple trainer is located. It's a no-magic room but you can recall/gohall from the room. (This is the trainer for Augment Aura and Sanctify.)

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