Monday, August 25, 2008

Lasler

Beginner's Section

When you first log in, you will be greeted by a black cat. It will look something like: 'Welcome to Materia Magica Isyndil.' the black cat says to you. 'If you are new to the game I can give you an introduction tour to the game and some of the basic commands. Would you like a tour? (sayto cat yes, if you want to take his tour)'

Then:
Hint: Type sayto cat yes if you wish to take his tour.

This cat will give you a guide to the basic functions of Materia Magica and teach you how to play. Before doing this, I recommend you type "set novice off" then "set autoloot on" and finally "set autosac on"; these are a couple of the basic settings in the game that will make it much easier to play. You can now sayto cat yes, while going through is tour of the game, you can leave by typing "sayto cat quit". Once you've completed his introduction to Materia Magica, you should be back where you started in the first classroom. You can walk through the classrooms and learn a little more about the game, or simply type "recall" to get to the center of towne. The "recall" command can be used at any time to transport yourself to the recall room of the towne you're currently in (Lasler at the moment) until you're level 61, then you need a house to use it (type help homes for more informaiton).

From the recall room, where brother Rufus is, you can open west, go west, north, north, open north and go north. This is the training area. Type "practice" to see what you can practice and "train" to see what stats you can train. It takes 80 practices to train a normal stat and 60 to train your main, this kind of information is a little complex for this guide. See help train in the game for more information. The room on the east will allow you to train skills, the room to the west will allow you to train spells. Once you're complete, you can go south (from the skills room), west, west, west, west and north and you'll be in the weapons shop. Check your equipment by typing "eq" if novice is off or "equipment" if it's on, and the weapon you're using is your primary weapon, so try buy a better version of it. You can wear any equipment that is 5 levels above your current level, or below.

Now you hopefully have a better weapon that you've practiced, go south, east, east, east, east, east, east and north. You'll now be in the armor shop, you may not enough enough gold to purchase any armor after buying your weapon, so you'll need to kill enemies to get more gold. You can also "sacrifice" items to get gold from items you get from monsters and don't need. The best thing to do now is just walk around killing stuff and getting experience to level. Remember you can type "flee " being the direction you want to flee to escape from combat.

If you are a fighter, you should try and raise your vitality (for more hit-points and stamina), wisdom (for more practices) and your primary stat (for more betters). If you are a spell-caster you should try and raise your knowledge (for more spell-power), wisdom (for more practices and your primary stat (for more betters).

Advanced Lasler Section

These are the two trials in lasler, both of which reward a mark and one will reward a manual and the other practices. These trials are not for newbies as they generally require knowledge and skill to complete them.

Mark of Youth

First make sure you're at least level 6 (I recommend at least level 8) you have a good trained weapon and if possible, buy some cure light potions from the shop all west on the main street.

Starting from recall, go w, n, w, w, w, w, w, w, n, n, n, n, n, n, ne, n, n, n, n, e, e, e, n, n and kill the prospector. If he's not in this room, he'll either be close by or dead. So wait for repop if he's not around. You need to get a spade from him. Once you have the spade, head w, w, n, n, n, n, n, n, n, n, n, e, e, e, n, n, e, e, n, n, w, w, n, n, d, e, e, e, e, s, s, s, s, s, e, e, e, e, n, n, e, e, e, e, e, n, n, n and light your latern. If you don't have a latern because you've already used it up, you can buy torches from the shop south. Once you have a light, go d, s, s, w, w, s, s, s, s, e, e, n, e, e, n and kill the dryad. If the dryad is dead, wait for repop. You'll obtain a red leaf from her if you kill her.

Recall and wait to regen some stamina, then go w, n, w, w, w, w, w, w, n, n, w and dig. You should reveal a down, go down and kill the zombie who has already killed the dryad. If he's dead wait for repop and kill him. Once you have the second leaf, recall again.

Regen your stamina and go w, n, e, e, e, e, e, e, e, s, s, s, s, sw, se and wait for the dryad to open the tree then, s, w, se, s and again wait for the dryad to open the tree then e, s, w, w, n, n, w, sw, n, nw, e, ne, n, sw, w, n, w and this is where it gets tricky. To the west a dragon moves around, if the dragon attacks you it can kill you in one round and burn your equipment. So use look west to make sure the dragon isn't there, if he isn't go west but keep alert incase he walks in. West from this room is where the last leaf, which is gold, repops. It is dropped by the dragon, so you need to check every couple of minutes to see if it's in there. Dropping a torch or light on the ground is a good way to keep it lit up. Usually there's a fight for this leaf, so you'll need to be quick. Also remember, drop a lit torch in the room so you can look into the room to check when the dragon drops the leaf. The dragon must be in the room and awake for the leaf to be dropped, so if he sleeps wake him up. Once you have the leaf, go e, e, e and recall again.

Regen your stamina and go w, n, e, e, e, e, e, e, e, s, s, s, s, sw, se and wait for the dryad to open the tree then, s, w, se, s and again wait for the dryad to open the tree then e, n, ne, and wait for the dryad to open the tree again, then ne, s, e. You need to dismount here, and the final dryad will ask you "What can you keep but give away?" There are two answers, wisdom or knowledge. Say one of them and a passage will open to the south, go through the passage and wear the gold leaf. Use it a couple of times until you're hasted, then follow the path until you're transferred into the trial. The northwest mob is the hardest, has two attacks and rather strong it's the fighter trial, the figher trial can reward either a vitality, strength, courage or stamina manual. The north path leads to the thief trial, it's much easier and I recommend it to most people, the thief trial will reward either a hit-points, luck, personality or agility manual. The northeast is the mage trial, this mob is immuned to all weapons so it should only be attempted by mages or people with lots of magic dart scrolls. It's fairly weak and doesn't hit hard. The mage trial can reward either spell-power, knowledge, wisdom or sanity manual.

Once you beat the mob, go north and get the mark + manual for your trial, wear the manual and use it to raise whatever you get (is totally random). Once done, recall.

Mark of Wisom

This trial is much much shorter, you can start by talking to the druid in the forest and leading your way through all the mobs and finding out about the story. Or just sayto Rufus at recall "ghost" and go west and wait. After a couple of minutes you will be transferred to an area away from the main towne. To the north there will be 5 obelisk. This is the tricky part, you need to make it so each of the obelisk shine the correct order. You change their colours by walking in and out of the rooms. The center obelisk will glow a certain amount of runes depending on how many you've got correct. Once all 4 light up, a north will open, go north and you'll get the mark of wisdom and 50 practices.

NOTE: The pattern seems to change each time all 4 runes glow.

Mark of Orienteering

Complete a miniquest in the Valley of Lasler. Find the preacher of Gath along the road between the village and the school. You may need to walk in and out of the room to get him to talk to you. When asked, tell him your name (sayto preacher ).

He will give you a fan to take to the preacher of Maradas, who will in turn give you a watering can to take to the preacher of Ithrilis, who will give you a kite to deliver to the preacher of Dira, who will give you a tinder box to take to the (empty) Tower of Gath. The instructions given by each of these people are pretty straight-forward.

No comments: