Sunday, August 24, 2008

Queens

This will easily be the longest of the guides I've made so far. So I hope you have a while to read the entire thing. This will start off at the entrance to the Catacombs of Shame, which are located in Templeton. Once past the priest, go east until you hit the blood fountain then go all northeast, all north, all west, all northeast again and wait on the capstone. You'll be teleported to a new area. Now go southeast and enter the coffin, wait in here again and you'll be teleported to another area. From here go all north, down, all south, west and all southwest, follow the path until you meet the arena master. This is your first main mob.

Sayto the arena master "yes" or nod and he should say something about the bull being ready for you. Continue south into the LPK and find the bull. Kill it, it doesn't cast but has fairly heavy attacks, and obtain the bullhorn from it. Return to the arena master and give the horn to him. He'll give you a compass, hold onto this. Continue back north through the path until you get back to the entrance of it. Go a couple east until you see a southeast and follow this path to the very end, skipping past all the doors. Once you're at the end, go south, open east, east and search for a hidden room. A room should appear east, go inside the room and wait to be teleported again. Keep waiting once you're teleported and you'll be teleported to the compass of eternity (or something like that).

Now, make sure you have compass in the leader's inventory, head northwest and wait at the pedestal. It will glow then transfer you to a small area. Go s,s,w,w,s,s,w,w,w,s,s,sw,s,se,e,e,ne,n,ne,e,e,e,e,n,n,n,e,e,e and you will now be at the queen of fire. She's rather easy, just attack and heal. Once she's dead, loot the red orb from her corpse, go east and enter the portal.

Go to the southeast corner with the red orb in the leader's inventory. You'll be transfered to some rapids. Make sure everyone in the formation is invisible and levitated to prevent the fish attacking and the form being broken up by the water. Head directly south along the path until you find the water queen. Attack her, she hurts with water damage, but isn't too hard. Once she's dead, loot the blue orb from her corpse and go 2north, through the wall then east. Enter the portal.

Once everyone is back on the compass, put the blue orb in the leader's inventory, and head to the northeast point. Once the pedestal begins glowing, you'll be transferred to a field. Scan for the queen, kill her and take the brown orb from her. She's a druid, so she'll just cast basic druid spells on you (which includes evoke smoke/blind). Scan for the portal and leave, to get back on the compass.

Repeat normal process, put the brown orb in the leader's inventory and head to the southwest point of the compass. When the pedestal glows, it will transport your form to Infinity. Make sure everyone is levitated then scan for the queen, you may need to go up and down and scan as there are multiple levels to this area. She hurts with sunlight damage but nothing major. Loot the clear orb from the corpse and begin scanning for the portal. Enter the portal and get back on the compass.

With the clear orb in inventory, head to the north point of the compass. Wait for the pedestal to glow. You'll be transported to a small forest trail. From here go s, s, s, s, w, w, sw, s, w, w, nw. Pick up a mushroom and eat it. (Note: you must be unshifted for this to work). If it doesn't transport you immediately to the Lake, then move to another room and eat another mushroom. Once you teleport, go se, e, se and you'll be at the queen. She's a little tougher than the previous, she paralyzes with bites and casts druid spells. So set the tank's defense to dodge and attack like normal. Remove flaming if she has a resurrect scroll and you want to keep it. She'll go down fairly easily. Once dead, loot the rainbow orb from her. Then go ne, e(through the wall), sw, s and enter the portal to get back to the compass.

With the rainbow orb in the inventory, (doesn't matter whose) head to the south point of the compass and wait once the pedestal begins to glow. You'll be transported to Before a Cemetary. This is the first part of the run where you'll encounter CPK so if you wish to change EQ, do it now. From here, go e, e, open east, e, s, e, e and begin digging. You'll open a down, go down and follow the path. A cpk chamber will be at the end with the next queen sitting directly in the center of it. She's not too hard, and doesn't have a lot of HP but she does hit with drowning damage. Kill her and take her black orb. Go north and enter the portal to leave CPK and get back on the compass.

Before you begin this next part, be advised it's all no-magic. So if you need to cast up armor and heal spells, and get back into normal equipment, do it now. Once ready, go to the west point of the compass with the black orb in the leader's inventory and drop it soon as the pedestal begins glowing. You'll be transported to a marble path. Go all east to get to the queen. She's much more difficult due to the fact it's no magic. She hits with lightning, which can hurt dwarves a lot. So take turns tanking and flee/rejoin when needs be to make sure no one dies. Guards around her carry lances of law, if you want to kill them. Once the entire formation is low on HP, flee and sleep for a while to heal. To keep the queen from regenerating, it's wise to throw poison bombs at her or use archery with poison arrows. Once everyone is healed up then go back to the queen and repeat the process. Keep doing this until the queen is dead, then loot the white orb from her corpse. Go west, west, north, east, east and enter the portal.

This next area is also going to be no-magic, dizzy rooms with attacking mobs in it, so if you have any weak members in the formation it's recommended they stay back. Spell up and heal up, then head to the east point of the compass with the orb in the leader's inventory. When the pedestal begins to glow, you'll be transported to Desolation. This area is tricky, it's all dizzy and there's lots of attacking mobs. My usual stratergy is to spam east (as that's the direction you want to head) and when you can scan a door, spam down. Spamming any other direction except down and up will cause you to run off the platform when you get out of the dizzy area. If you get attacked, just flee with no directions and you should get away easily. Once you make it to the platform heal up and get back into CPK equipment, if you use it. Once your whole form gets to the platform and is ready, open the door south and go two south. Attack the queen, she's much more difficult than the other queens so far, casting a wide variety of spells including enervation enough to drain you. However, she usually has a weapon (chaos boomerang) to make her much easier and her HP isn't massive. Loot the phased orb from her once you've beaten her.
As another tip, the Blood Knights around here carry butchers axes, they're quite easy so you should kill them if you want a couple of the axes to sell/use.
Once finished, go south from the queen and enter the portal to get out of the area.

For one room of this next area, you will need detect illusion. So make sure everyone casts that or is affected by it in some way. With the final orb in inventory, and everyone prepaired as this will all be in CPK, go north and wait. You'll be transported to a maze of CPK. Get your spade and pick-axe out and go, all west, all northwest, north, north, west, west and dig. You'll reveal a passage down, go down, all east, and 3 northeast. Go down through the illusionary room. Go down, east, east, northeast and dig to reveal a third down. Go down and you'll be a massive cavern. This is a looping maze, go north and spam east and after around 10 easts you'll hit a passage filled with mobs. Seriende will be at the far east of the passage and won't attack as long as you're invis. Stay invis and attack her, she summons elementals, casts swarm, psionic spells and kill. She also paralyzes with screams, but all in all she's not hard as long as you have a couple of good players with you. If she has an enervation scroll, you may want to remove flaming. Once she's dead, you can loot boots of shame, headband of tame, and a wand of dark.

At this point, you can search for a hidden room north of Seriende. Go north, and keep attacking the mimnosuffogator. After some time, you will get the Mark of Epiphany

When you're ready to leave the area. Search, go up and enter the portal. You'll be back at the entrance and you've now completed the catacombs of shame!

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