Sunday, August 24, 2008

Vlargruhn

Vlargruhn can be soloed pretty easily, but a group of two or three taking turns fighting and recovering is much faster and somewhat safer in case you die. I recommend that at least one person with herbalism helps, as calm mixes are the best way of staying alive. Vlargruhn is located in Templeton catacombs, from the entrance take the following path… all east, down, all north, 6 east, all north, down, all south, all west, 4 south.

Vlargruhn stats, items and room flags:

Vlargruhn is immune to: summon charm poison
Vlargruhn is resistant to: bash fire cold
Vlargruhn is vulnerable to: water
Vlargruhn is affected by the following magical effects:
* 'Haste', cast at level 350.
  • It can cast bolt type spells doing up to 2000hp damage depending on hit locations.
  • It carries 'the pike of retribution', 'a red, glowing mist' and a red sphere.
  • The room its self is no regen, no visible exit (which prevents fleeing), private, wind unforming, no mount and CPK.
  • Vlargruhn will randomly teleport you into Templeton castle CPK if you are in its room and not in combat.

Preparation

Each person should have around 30 calm mixes ready for use. A few fatigue herbs and some HE is always helpful but not essential. Check the usual stuff before killing any big mob… reagents, mems (make sure detect illusion is one of your memorized spells) set defense to auto and trunk anything that can be fragged or you don't want to lose.

Once satisfied, spell up, including detect illusion. Vlargruhn is located 2 west of you (if you have followed the path stated earlier). The room directly east of Vlargruhn is no mob, as is its room, so hunter wards can be removed safely while killing him. Vlargruhn’s east wall is a walk through wall, which you need to be out of combat to use, hence the calm mixes.

Vlargruhn Encounter

Once in his room, you are on your own, curse, faerie fire, plague and weaken it. Take out 2 calm mixes (sometimes he frags one and been caught with no calm mixes means you will most likely die), then attack.

When in combat try to stay healed up, once you drop below 2000hp beware of bolt spells, (Vlargruhn begins muttering an incantation…) try not to cast anything when you see the bolt string, so you will get a chance to block it should it be a bolt. It will also cast extinction occasionally and energy orb, if you get hit by one of these it might be best to eat a calm mix and go 2 east to wait it out, and let someone else rotate into fighting. When eating the calm mixes, make sure you eat it when Vlargruhn isn’t casting any spells, otherwise it will finish casting and re-enter combat with you. It will also occasionally dispel self, so keep it spelled up when it does.

Inevitably you will get silenced, webbed and most likely blinded too, when you get low on HP, or should it dispel your sanctuary eat a calm mix and wait till you can move east, so the next person can go attack Vlargruhn while you recover. There is a danger of been teleported into Lord Templeton’s throne room while not in combat, so try stay in combat as long as possible while webbed. Should you die (and be a non faerie race) death will block the room until it rifts, so your corpse should be safe in there… for a short while. If you are killing it with someone else they can loot for you, or fight Vlargruhn and block the room in doing so.

Once down to screams in agony it will start to heal so you need to try doing plenty of damage to take it down further, when you hit barely clinging to life it will momentary darkness the room. Spamming a few ice winds or other area spells will finish him off, make sure to loot. Who ever lands the killing blow will earn 27 AP, Vlargruhn will also instantly repop, so be careful casting too many room attacks.

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